I’m about to break down a mission that’s extremely short and easy to S-rank, so you’ll be moving up to higher levels in no time. Maximum 150% magnification (138% in test chamber non zero distance).Aragami 2 has a lot of skills to unlock, and you might want to get a head start on making use of some of them sooner, so why not farm for experience? While you can obviously just replay past missions to get more experience, an early mission can easily be used to farm for experience without issue. Recipe has increased damage the closer it is to the target. (BB: Close-range Round Blaze/Freeze/Spark/Divine) Recipe easily flinches target, however damage is set at 50%. (BB: Shock Round Blaze/Freeze/Spark/Divine) Recovery bullets grants 3s Attack/Defense Up. Bullet will disappear if you go far away from it. Does not affect red and white hit effects.īullet draws Aragami oracle/ranged attacks. (BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)īullet turns all grey/spark and green hit effects into red hit effects. (BB: Canceller Blaze/Freeze/Spark/Divine)īullet cancels oracle attacks of Aragami. Maximum hits based on Bullet Editor: 6 times.Įach of this Mutation Chip takes up double Bullet Module slots. Power is reduced to 60% and maximum modules is reduced by 1. Parent Bullet inflicts damage multiple times the more parts it passes through. (BB: Destruction Round Blaze/Freeze/Spark/Divine) Must be on all clash modules to be in effect. (BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)īullet clashing is voided. Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. (BB: Guide Reflection Round Blaze/Freeze/Spark/Divine) Recovery bullets grants 3s Attack/Defense Up +. (BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)īullet recipe power is increased with greater fall. Recovery bullets heal OP at the rate of 1/3 the consumption OP. (BB: Accumulate Blaze/Freeze/Spark/Divine) Recovery bullets heal status effects as well. Ideally attached on the 2nd, 4th and 6th hitting bullet. Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. (BB: Continuous Rounds Blaze/Freeze/Spark/Divine) Increases the number of Bullet Modules from 4 to 5. (BB: Division Round Blaze/Freeze/Spark/Divine) Recovery bullets grant 3s Attack/Defense Up.īullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%. Parent bullet will ricochet once on contact with terrain. (BB: Ricochet Round Blaze/Freeze/Spark/Divine) The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power. Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. (BB: Chain Replication Round Blaze/Freeze/Spark/Divine) Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power. (BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine) (BB: Homing Round Blaze/Freeze/Spark/Divine) Maximum 400% magnification on field (~200m). Maximum 172% in test chamber magnification (~50m). Parent and all attached child bullets have increased damage the further away it is from the target. Rapid Fire Impulse Edge is also affected. Recovery bullet grants 3s Attack/Defense Up.īullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. (BB: Identification Round Blaze/Freeze/Spark/Divine)īullet cancels oracle/projectile attacks of Aragami. Reduces the number of Bullet Modules from 6 to 5.īullet inflicts Defense Down on Aragami, reducing defense to 80%. Maximum hits based on Bullet Editor: 6 times.Ģnd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7 Power is reduced to 66% and maximum modules is reduced by 1. Recovery bullet heals status effects as well. (BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)īullet has an exit path allowing it to hit other Aragami behind the target once.
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