![]() ![]() Its heartwarming story and terrific world design paved the way for a sequel in 2020. The latter would eventually evolve into Ori and the Blind Forest after Microsoft took an interest in the prototype.Īfter four years of development, Ori and the Blind Forest was released to universal acclaim and gained Moon Studios the Best Debut award at the 2016 Game Developers Choice Awards. The team then worked on creating two prototypes to pitch to publishers, one being a FPS with RTS elements, while the other was a Metroidvania mixed with platforming. ![]() Uniquely, this enterprise began as a "Virtual Studio," with members drawn from all over the globe collaborating online. Moon Studios had high ambitions for their indie debut title. It currently holds a 9/10 rating on Steam and is available on PS4, Xbox One, and Nintendo Switch. With Unity, he was able to produce the game with a small team, though remained responsible for 90% of its design, art, and programming. Originally the production of the game started in CryEngine, but Gallat decided on using Unity after finding the former engine too difficult to use. The end product was Ghost of a Tale, which follows a tiny mouse minstrel called Tilo journeying through a towering world that's fraught with danger. Inspired by films such as The Dark Crystal and The Secret of NIMH, he sought to recapture the sense of wonder that video games from the '80s and '90s awarded him back then, but with as near a tiple-A quality as he could singlehandedly produce. An animator-turned-game developer, Gallat had worked on several Dreamworks and Universal Pictures properties before converting to the world of independent game development. ![]() Who would have thought that Dark Medieval Fantasy and anthropomorphic animals would go together so well? Well, Lionel Gallat certainly did. ![]()
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